This one was a real rollercoaster (in a good way). As a sequel to the original (one of my favorite works of yours) it does an amazing job at expanding and telling a more coherent story using the motifs. And to me that’s the best part: the melodies and harmonic techniques used here are a step up from the original, probably up to the level of massacre at the carnival. But there are a few stipulations I have regarding some more nitpicky aspects of the piece. A really noticeable issue with what I assume to be the limiter in the last part seems to act sporadically in trying to reduce the gain of the instruments, producing a slightly disorienting effect in my opinion. But this is a super easy fix: just turn down the volume of the last part down to the volume of the first “emotional height” (or at least, that’s what I do; it lets me avoid all the issues with the limiter, of which I have never really been able to get to work for me).
But that’s kind of my only complaint. I love the way the ending is structured, and perhaps its sudden entrance was intentional. 1:28 the tempo changes could be made a little more subtle, as it might’ve taken the roller coaster thing too literally lol, but keep it if it fits what you wanted. Is it weird that this piece reminds me of hearts of iron 4? With the Victorian era thing you mentioned and the fact that the game’s soundtrack is orchestrated similarly. Anyways great job on this one as always.